Exploitation Plan


In the end of the ID-GAMING Project, partners developed a 5 Year Exploitation Plan to make sure that this Project achieves the desired impact at local, regional, national, European and international levels:

  • 1.000 persons (including Persons with Intellectual Disabilities and Supports) that will directly improve their cognitive functions and their Quality of Life through the QooL CITY Game;
  • 10.000 persons (including Persons with Intellectual Disabilities, Supports and other Stakeholders) that will increase their awareness and knowledge about the relevance of ICT-Serious Games to improve cognitive functions and Quality of Life of Persons with Intellectual Disabilities.

The Exploitation Plan determines the processes of multiplication and generalization of the ID-GAMING platform and QooL CITY Game either by widening the geographic scope or by expanding it to other knowledge/professional areas.

Partners listed a number of activities to be done at the Mainstreaming level to address decision-makers in order to convince them to introduce/take into account the results/products of the ID-GAMING Project. A set of activities at the Multiplication level to persuade individual end-users to adopt ID-GAMING e-platform and QooL CITY game have been defined. Activities to enhance the Sustainability of the project are also considered.

Partners will be supporting the QooL CITY Game Online Community using the hashtag #QooLCITYgame (in social media) to identify it.

Project Coordination:
C.E.C.D. Mira Sintra,
Av. 25 de Abril, n.º 190, Mira Sintra, 2735-418 Cacém
+351 219 188 560